Tavern

TAVERN: This place is the favorite of visitors and inhabitants
of the KEEP alike. The food is excellent, the drinks
generous and good. The place is always active, with
4-16 patrons at any time of day or night. The bill of
fare reads:

COFFEE 1 cp
-PITCHER 6 cp
SMALL BEER 2 cp
-PITCHER 1 sp
HOUSE ALE 4 cp
-PITCHER 2 sp
DARK BEER 5 cp
-PITCHER 3 sp
WILLOW BARK TEA 5 cp
-PITCHER 3 sp
GOAT MILK 5cp
-PITCHER 3 sp
HOUSE WINE 1 sp
-PITCHER 6 sp
GOOD WINE 5 sp
-PITCHER 3 gp
FINE WINE 1 gp
-PITCHER 6 gp
HONEY MEAD 2 gp
PICKLED EGGS 1 cp
PICKLED VEGETABLES 1 cp
BACON AND EGGS 3 cp
SPICED SAUSAGE 5 cp
BROTH 1 cp
SOUP 5 cp
STEW 1 sp
ROAST FOWL (Chicken) 1 sp
ROAST JOINT (Sheep) 5 sp
ROAST JOINT (Lamb) 1 gp
ROAST JOINT (Pork) 2 gp
BREAD 1 cp/slice
CHEESE 1 sp/wedge
BREAD PUDDING 1 sp/bowl
PICKLED FRUIT 5 cp/bowl
FRESH FRUIT (Seasonal) 1 sp/bowl

Pekko, the dwarven barkeep, if talking with a good customer and drinking
to his health, will sometimes talk about the lands
around the keep (1 drink per story, half of which may be
true). He is known to hate small beer and love honey
mead.

Note: Small beer (also, small ale) is a beer/ale that contains very little alcohol. Sometimes unfiltered and porridge-like, it is a favored drink among the lower class as opposed to the often polluted water and the expensive beer used for festivities. Small beer was also produced in households for consumption by children and servants at those occasions.

The taverner is a portly dwarven man, as is his son and the pot boy, but in time of need they will don leather armor, carry shields, and bear arms against attackers. The place is also served by his wife, daughter, a human serving wench named Semdeira, and a human scullion named Yul . The cellar is where drink and food are stored and prepared, and where the servants sleep. The family sleeps in the small loft.

There is a 50% chance that 2-5 (d4 + I) of the
patrons will be mercenary men-at-arms looking for
work. Each will normally have leather armor & shield,
and sword and dagger; all other desired equipment
must be purchased by the employer, including missile
weapons, and dungeon gear. Wages for duty include all
gear purchased, room and board, and 1 s.p. per day of
service. If no gear is purchased, the cost rises to
1 g.p. per day. (Note that a mere spear or minor
equipment is considered as no gear.) It is always
necessary to buy mercenaries a drink before discussing
terms of employment. There is a 10% chance that each
of the following persons will be in the tavern at
any given time:

CORPORAL OF THE WATCH
CAPTAIN OF THE WATCH
BAILIFF (see 6., above)
PRIEST (see 7b., above)
2-4 WATCHMEN (see 12., above)
SERGEANT OF THE GUARD (see 18., below)
WANDERER (a 2nd or 3rd level fighter, dwarf, elf, or
halfling as the DM decides, with complete equipment
for adventuring; such a wanderer is 75% likely to join
an expedition if offered 25% of the treasure gained, but
1 in 6 will be of evil alignment).

Tavern

Dungeons & Dragons ~ A New Beginning Flambeaux1369